In Spate County, I had the opportunity to work as a 3D Generalist and develop my skills in every area I could get my hands on. I started on the project by modeling some environment assets, for instance, the telephone poles seen scattered through the city. I then helped in the creation of the Look Dev for the characters' clothes, and modeled and simulated them in Marvelous Designer. I also textured them in Substance Painter. Furthermore, we had the chance to work with motion capture, which gave me the chance to, not only go to the Beyond Capture Studios in Vancouver and assist in the shooting of the scenes, but to clean up the mocap data for one of the shots.